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Campaign Premise

You play as one member of a group of amnesiac castaways rescued from a scientific research station called the DSO Braveheart. A deep-space hauling ship, No Whammies answers the distress beacon, currently on a years-long mission doing who knows what.

There are 16 crew members onboard, and you’re not really to sure what to make of them.

Things aren’t exactly normal aboard the No Whammies, but you feel like you can settle in for the long ride back to the inner system until one of the crew goes insane.